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Dompet terkuras main _mobile game_: penerbit agresif, pembeli impulsif

  • Written by Imam Salehudin, Assistant professor, Universitas Indonesia
Dompet terkuras main _mobile game_: penerbit agresif, pembeli impulsifAnak-anak menjadi korban monetisasi agresif permainan gawai.Rawpixel.com/shutterstock

Sumpah baru main aja udah ada sensasi gak mau off bikin ketagihan. Gamenya bagus, tapi sayang pembelian-nya mahal. Untuk menyelesaikan tugas di kedai bintang 7 itu harus ngabisin berapa diamond, aku nyoba 1000 diamond bintang 6 aja gak dapet. Padahal sudah...

Magazine

Corporate Secretarial Services in Singapore: Annual Compliance, Key Filings, and Common Mistake

Annual compliance in Singapore should not be treated as a once-a-year administrative event. It is an ongoing governance system that depends on accurate records, timely filings, disciplined approvals...

Why Early Protection of Intellectual Assets is Critical

For many businesses, intellectual assets are among the most valuable things they own, yet they're often the last to receive formal legal protection. A brand name or a proprietary process can represe...

Konservasi gaya lama tak efektif: Pemulihan Aceh perlu warga dengan ekonomi yang merawat hutan

shutterstock(Manthofana/Shutterstock)● Peminggiran warga dari konservasi hutan Lingga Isaq menjadi salah satu faktor yang memperparah dampak bencana.● Pertanian monokultur dan tambang emas...

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